Alan's Card Games

Publisher: Topps
Releases: 2011
Decks: Starters (1P)

Clone Wars Adventures

Summary

The Clone Wars Adventure TCG was a card game made by Topps, with strong tie-in to the Clone Wars Adventures video game, which itself is based around the animated Clone Wars series. It is literally just a physical version of the Card Commander minigame, in that video game. Like Genio, gameplay is literally just rock-paper-scissors with numbers.

The game should not be confused with the long-running Star Wars Customizable Card Game (SWCCG) produced by Decipher between 1995 and 2001, nor with Decipher's Young Jedi CCG or Jedi Knights CCG, nor the Star Wars TCG, nor the newer Star Wars: Unlimited TCG by Fantasy Flight.

It was distributed in "Starter Decks" and 7-card booster packs.

Card Types

There are also Loot Cards, which have no gameplay relevance, but have a code that can be redeemed on the Clone Wars Adventures website.

Sets and Decks

There was only one set. It had common and rare cards, and all rare cards are foiled. Some promos were available as well.

Deck Composition and Contents

Starter Decks

Cards: Fully Randomized
Decks: Blind Boxes
Players: One
Size: Full Legal Deck
Rarities: Common, Rare
Rulebook: Included*
Playmat: Included
Other Items: 3 Loot Cards

Each deck includes 21 random cards (6 rare and 15 common). It's unclear to me what a valid deck size is, although each player needs at least 8 cards (four bases and a hand of 4 cards), and splitting the 21 cards into two 10-card decks seems hardly sufficient, so I'm saying each starter is one deck (even though the playmat it includes accomodates two players).

* The "rulebook" is a summary of the rules on the back of the loot cards, which does not include any information about game setup nor deck composition. The included playmat also has the same rules printed on it. The deck also includes 3 Loot cards, with redeemable codes.

Other than the inclusion of a playmat, a "starter deck" is literally just three booster packs (3x7 cards, and 3x1 Loot cards; 3x2 rare cards, 3x5 common cards). The playmat isn't necessary to play, so you could just as easily buy 3 booster packs, although you save $1 (MSRP) if you buy the deck version.

Deck Rarity Analysis

Since the contents of a starter seems completely randomized, this is great. (It's also just about the only thing about this game that is.)

Alan's Thoughts On The Game

What.

Okay. So. I am assuming that this game appeals to people in two ways: It provides loot cards which grant virtual items to players of the Clone Wars Adventures video game, and it is a physical conversion of the Card Commander minigame which people might find nostalgic or amusing. But as a game, much less a trading card game (which it does bill itself as), this is terrible.

Gameplay is super simple. Reveal a card from your hand simultaneously as your opponent. Red beats green, green beats blue, blue beats red. Ties are decided by the power of the cards. If you win, you can then target one of your opponent's four (or five?) face down "bases" (the same deck cards, just face down at the start of the game) in the same manner to try and defeat it. Defeat all of your opponent's bases to win the game.

Yes, some cards have abilities, but that seems to only be rare cards. The game itself doesn't have rules anywhere, as far as I can tell, that dictate basic things like deck composition or size, or how you actually set up the game (including how many bases to start with; the playmat has 4 spots for bases, but the internet seems to think it could be 5?). The only rules are the summaries on the back of the Loot cards and the identical summary on the playmat.

The card design itself is also terrible. Every card has a textbox, which either contains flavor text or gameplay text. The gameplay text is in a slightly bigger font and isn't italicized, but it's extremely easy to miss the difference, and not realize a card has an ability.

In general, as a physical card game, this game is a mess, and not even an enjoyable mess. There's a reason the original game was a minigame in the larger video game.

What.